Original addressHttps://software.intel.com/zh-cn/articles/intel-realsense-sdk-faq-for-front-facing-camera-f200?utm_source= Cnblogutm_medium=social+mediautm_campaign=realsende_prc_q415_syndicationThis FAQ provides hardware requirements and feature information for the intel® realsense ™sdk Gold version R1 and R2.Requirements
What are the hardware req
Intel Developer Zone OriginalSince the video cannot be embedded directly, please click on the video title to watch. Thank you.intel® realsense™ technology enables us to redefine how we interact with computing devices, including allowing users to interact naturally through gestures. To help you understand the development of natural user Interface (UNI) applications for F200 cameras using the intel® realsense
To download the source code, please visit the original address: Read the intel® realsense™ camera data stream with the new MATLAB® adapter code sampleBrief introductionThis downloadable code sample briefly describes how to use the intel® RealSense ™sdk and MATLAB Image Acquisition Toolbox Adapter kit to obtain the original ca
Install the Intel RealSense camera under Ubuntu
Recently, the laboratory bought an Intel RealSense camera, model is R200, installed long time, a start in accordance with the online Chinese tutorial to do the last step, is not generated executable file, and then dealing things a half-day, finally have a picture, write
Sometimes we do fixed-plane 3D game, there are the needs of the lens adaptation, recently just met, temporarily made up a, take it out and share with you:Using unityengine;using System.collections;public class Screenunit:monobehaviour { private float height = 480; Private float width = 854; private float rate1 = 480/854.0f; private float Rate2; Use the This for Initializationvoid Start () { rate2 = screen.height/(float) screen.wi
3D camera currently in the ThinkPad variety of products have a choice of configuration
S5 Yoga 15
S5
ThinkPad E550
ThinkPad E560
ThinkPad X1 Tablet
Currently only supports Windows 10, Windows 8.1
The 3D camera is not available under Windows 7
2.1 create a camera: Position, target, and view frustum
Before drawing the 3D world to the screen, you need the view and projection matrix of the camera. Solution
You can save the camera position and direction in a matrix. This matrix is called a view matrix (view matrix, observation matrix ). To create a view matrix
and end of the target. The result is that the camera moves along the smooth curve from the starting point to the ending point, and observes that the target will also move along the straight line between the starting point and the central point.
To use the first-person camera code, you cannot simply change the camera's position and observation target, because the camera
Problem
To make your 3D game more real, you want to place every sound somewhere in the 3D space. In this way, the explosion on the right side of the camera will be played mainly through the right channel, so that the user will feel that the explosion actually occurred on the right side of the camera. Even if the explo
Failure phenomenon:
Using the ThinkPad S5 yoga and others video chat process, I see the other side of the picture clear, but the other side saw the picture displayed as green.ThinkPad S5 Yoga Part of the machine with 3D camera, 3D camera shot out of the screen shown as green, this time need to adjust the
Intel 3D camera Technology, can accurately capture the user in three-dimensional space of the action data, so that the body feel the game immersive, more arbitrary control. The machine can achieve face 3D scanning and modeling, complete capture facial contour and expression.
The 3D
Study Notes on Cocos 3D functions (1) --- camera and cocos Study Notes
Personal Original, welcome to reprint, reprint please note the address, column address http://blog.csdn.net/bill_man
Preface
With the improvement of mobile phone hardware and fierce competition in the gaming industry, gamers no longer need to meet the requirements of the Game Image in 2D mode. In the past,
From http://www.ahcit.com/lanmuyd.asp? Id = 2677 for record preparation. If you have any version problems, please let us know.
The constraints on the Pole Line in camera calibration and stereo matching are described clearly.A three-dimensional reconstruction solution based on opencv (School of electrical and Information Engineering, Shaanxi University of Science and Technology, Xi'an 710001, China)
AbstractThis paper takes the computer vision
Camera and Matrix in Android 3D Rotation Animation
The previous two blog posts explain the 2D animation effects of Android. What should I do if I want to make a very cool 3D animation effect? Android does not provide 3D animation interfaces for users, so we have to rewrite such a 3
2.6 detect collision between cameras and models, walls or terrain
You want to check whether the camera is near the object to prevent it from passing through the object. Solution
To perform a collision detection between the camera and the model, you should represent the camera as an surround ball and use this surround ball to check the collision with the model's
In the previous section, we learned about the coordinate system, the most basic concept in the 3D world, and used the vector3 type in xNa for representation. However, because of the introduction of depth information, to correctly project objects in a space, there is still a lack of an important item-camera.
Let's take a look at the experience of using a camera o
The image is displayed using imageview.
Below 50 is actually a text box
Deformation: click the button to rotate the image to the specified angle in the text box along the Y axis.
ImplementedCodeSimple:
Public class base3dimp extends activity {@ OverrideProtected void oncreate (bundle savedinstancestate ){Super. oncreate (savedinstancestate );Setcontentview (R. layout. base_3d_imp );
This. findviewbyid (R. Id. btn_changeshape). setonclicklistener (New onclicklistener (){
@ Override
In the Android system API, there are two camera classes:
Android.graphics.Camera
Android.hardware.Camera
The second application in the mobile phone hardware related to the operation of the camera, this article is about using the first camera class to achieve the central axis 3D conversion card rollover e
Any 3D picture is made up of two basic parts: the viewer/camera and the observed objectCamera CamerasClear flags: Clears the mark: determines which part of the screen will be cleared, which is typically used to draw different game objects using multiple camerasSkybox: Sky box, this mode is the default setting, in the screen summary blank section will display the current camera's Sky box, if the current
Camera Switch LensIn the game often switch the camera to observe a certain game object, can say. In 3D game development, camera switching is essential.This time we learn to summarize how the camera switches the lens.Code:private Var camera0:gameobject;private var camera1:gam
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